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TMR Game – Week 6

Welcome to Week 6 of the Too Much Racing Game!

This post contains a quick-start summary for entries to Week 6, the results from Week 5, and a few notes about Week 6’s racing.

Quick-Start

Racing this week:  WRC Rally Mexico, NASCAR Cup Atlanta

All you have to do is reply to this post and pick up to 10 drivers! Max of 7 per series. The cutoff is Friday 4th March at 12.59pm GMT. The Rally starts at 7am Mexican time which is 1pm UK time, so that’s the deadline.  I’m hoping to attract a few more entries when the F1 and IndyCar seasons start in Week 7, so why not get an entry in this week?

For the full results from Week 5, read on.

Continue reading “TMR Game – Week 6”

TMR Game – Week 5

Welcome to Week 5 of the Too Much Racing Game!

This post contains a quick-start summary for entries to Week 5, the results from Week 4, and a few notes about Week 5’s racing.

Quick-Start

There is only one race this week and that’s NASCAR Sprint Cup at Las Vegas Motor Speedway. All you have to do is pick 7 Cup drivers in a reply to this post. The deadline is Friday 26th February at 11.59pm GMT (that’s 6.59pm US Eastern). I’m hoping to attract a few more entries when the F1 and IndyCar seasons start in a fortnight, so get an entry in now to get a head-start even if you don’t know anything about Cup!

For the full results from Week 4, read on.
Continue reading “TMR Game – Week 5”

Managing Expectations

There appears to be a growing trend among the Tweeting and blogging communities to mark any race which doesn’t have wheel-to-wheel action on every lap as “boring”. I’m beginning to find this a little frustrating.

In times past, a good race was often one where Participant A was in the lead and Participant B was giving chase, perhaps Participant C was in close enough quarters to threaten should the other two falter for some reason. A and B would trade fastest laps and B would eventually make a move, which may work and A gives chase as best he can, or it doesn’t and B ends up in the gravel or wall commiserating a poor move but knowing he’s laid a marker with the fast guy, and getting kudos from the fans for giving it a go. Perhaps A is faster in the twisty stuff and B has more power on the straights. Throw a bit of tyre or fuel strategy into the mix and a few more similar battles in the field, and that’s a pretty good race – it just happens to unfold over 90 or 120 minutes and there are occasional lulls between bouts of action.

It seems to me that for some this isn’t enough. For some, it seems they want to have a battles raging for every lap of the race, okay maybe not the same battles throughout but enough to sustain constant attention. I’ve noticed this in particular about fans of oval racing, specifically IndyCar and NASCAR.

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I admit there are many boring races, too many in fact. Some are abominations. Anyone who’s seen F1 at Valencia or Magny-Cours, or IndyCar at Sears Point or Nashville (you can’t have a single-file oval!) can attest to that. Or to be frank, most NASCAR races in my humble opinion! If there is a way to cut down on them sign me up right now, but let’s not lose sight of the fact that not every single race can be a thriller – that’s why we get so excited when those good races do happen – and let’s also not lose sight of the fact that there are some good races going on which aren’t edge-of-the-seat thrilling but interesting in other ways. Let’s not be so quick to criticise.

What I’m getting at is that people seem to be losing their appreciation of the art of racecraft. It isn’t all about the balls-to-the-wall side-by-side stuff. A well-executed move can sometimes take a few laps to set up, you see the driver working to close the gap, trying a few different lines while the leader tries a few lines in defence – note defence not blocking, there is a difference – and making a pass. They might even then drop back again to conserve their tyres before a final push in the closing laps. The best place to find this sort of racing in the current era is MotoGP. I’m hopeful the new F1 rules will bring back the same sort of thing there.

The IRL made it’s name by featuring ultra-close finishes after lap after lap of side-by-side action on ovals. Which is fine and all very entertaining, except it was much derided by others in the early days because the cars have so much downforce all the driver seemingly had to do was mash the throttle and turn left, unlike previous open-wheel oval races where the overtaking manouvres had more of an element of planning and racecraft about them, of choosing when to make your passing move rather than inching forward over five laps and hoping the other driver backs out. Sometimes it feels as though you might as well run a lottery to decide the winner. I like my race winners to have earned their place.

Sometimes – shock! horror! – a driver or car was faster than others and they’d build a lead of several seconds on the field. And that was fine, because they’d done a good job and had earned the win. Get a race like that now and there’s uproar.

I think a generation of fans is growing up expecting every race, or 9/10ths of the schedule, to feature countless battles through the field and multiple changes of lead. I’m sorry but that’s just not realistic. We all love it when it happens but it has to do so organically. The series can do their best to set up the cars and tracks to make it happen but at the end of the day this is the real world, this isn’t Hollywood, no matter what NASCAR does to manipulate the format to generate faux-excitement.

As I said before, I know, a lot of races are tedious and sometimes it can be hard to tell a boring race from one where the drivers are trading lap times, especially without the necessary information to hand. That type of race isn’t for everyone, I get that. But let’s just manage our expectations and not call out a race for being boring before it has even finished.

Launch Season

We are coming to the end of the period unofficially known in the racing world, or the F1 world at least, as ‘launch season’. A year ago I posted a series of articles under the header of Launch Season featuring photos and a brief impression of each of the 2009 F1 cars as well as the Peugeot 908. Obviously this is an F1-specific feature because no other series releases so many brand new cars every single season.

I’ve decided against doing this for 2010 because all I can really do is gawp at the paint schemes and provide team background. I’m not technical enough to point out the nuances of car design and I don’t have the patience to write 11-13 team histories, so rather than rewrite others’ impressions why not just read what I read?

At BlogF1, Ollie takes the ‘team review’ approach, telling us how each has changed since the last race of 2009, makes notes about the 2010 cars and includes some killer shots of the cars. If you’re fairly new to F1 you should have a read of these fully up-to-date team bios to bring yourself up to speed.

At VivaF1, Maverick also has a poke around the cars to see what the design teams have been doing and the pictures there include fascinating back-to-back comparisons to the 2009 models – after viewing only a few shots from different teams you can really see that the 2010 crop are longer to account for the extra fuel weights.

Both blogs attack the subject in an approachable and engaging way which doesn’t leave behind the fan who perhaps wants to know what’s going on, without having to have followed the technical side of the sport before.

If you do want the extra depth there’s F1Technical.net and also Craig Scarborough’s new blog, though these two often look at things in such high detail that I get lost or I don’t really know what I’m looking at.

For once though, it isn’t just Formula 1 cars being revealed at the moment. There are the new IndyCar proposals from Swift, Dallara, Lola and Delta Wing and okay they are just proposals and not actual cars, but there have been plenty of words written about them already. I plan to write something about it myself shortly (that post has been delayed), and I’ll link some of the more interesting articles then.